This page gives the answers to some of the most commonly asked questions when using Apocalypse 5D.
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Run through the series of tests available on the Apocalypse CD-ROM.
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This is because the file DPLAY.DLL in DirectX 2 was renamed DPLAYX.DLL in DirectX 3, and MechWarrior 2 looks for DPLAY.DLL. If you had DirectX 2 on your machine before you installed DirectX 3 then you wont have a problem, but if you went straight to DirectX 3, then simply copy DPLAYX.DLL as DPLAY.DLL in the Windows SYSTEM folder to correct the problem. (In DOS you can do this directly by typing COPY DPLAYX.DLL DPLAY.DLL. In Windows you need to copy DPLAYX.DLL into another folder, rename it as DPLAY.DLL, then copy it back into the SYSTEM folder.)
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The PowerVR web site holds the definitive list of PowerVR games. If you want to buy a title, the PowerVR Direct web site shows which titles are available for retail.
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Error Message
"LS_ERROR 8 BMAP ERROR Bitmove 256 (DDER_UNSUPPORTED)"
Problem
You are running a display mode with 256 colors.
Solution
Change your display mode to one of the supported 65 thousand or 16 million color modes.
Error Message
"Failed to create the D3DRM device from the clipper. D3DRMERK_BADDEVICE."
Problem
Your graphics card does not have enough memory to support the display mode resolution.
Solution
Change your display mode to a lower resolution.
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Yes, for Direct3D, by turning the PowerVR HAL on or off in the Apocalypse 5D Display Properties page.
The PowerVR Hardware Abstraction Layer (HAL) controls how the PowerVR hardware and the Direct3D software interact.
To access the PowerVR HAL:
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This is a problem with Wipeout, in that it sets your WAV file volume to zero.
To correct this, when you have finished playing the game, double-click the loudspeaker icon at the bottom right corner of your screen, and reset the slider control for wave sounds to its previous level.
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You are trying to install SmartTools 95 without VideoLogics Apocalypse - GrafixStar drivers on your system. Follow the driver installation instructions in the Apocalypse 5D late breaking information, and install our drivers before installing SmartTools 95.
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The extra 2 MB adds the following modes:
1024x768, 16.7million colors, 43i - 85Hz
1152x864, 16.7million colors, 60 - 70hz
1280x1024, 65 thousand colors, 43i - 75Hz
1280x1204, 16.7million colors, 43i
1600x1200, 65 thousand colors, 48i
The memory upgrade is available from VideoLogic dealers. For Apocalypse 5D the qualified memory devices for upgrades are Mosys MD908AJ-5-120 (those used for GrafixStar 600 Pro), and we strongly recommend using the VideoLogic upgrade kit.
Our technical support line is getting an increasing number of calls from customers with GrafixStar cards that have been upgraded with unqualified memory. Unfortunately this invalidates the warranty on the cards and our technical support teams have to refer the customer back to the original supplier of the memory upgrade for technical support.
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Apocalypse 5D has VESA v2.0 support built into the graphics controller.
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DirectDraw and DirectVideo support is built into the Windows 95 drivers.
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On a low specification monitor, the default refresh rate chosen by our drivers may exceed the monitors capabilities, causing it to lose synchronisation. The symptoms are usually:
To correct this, when starting your PC, hold down the CTRL key until Windows has finished loading. This sets the monitor at the lowest refresh rate for the current display mode. You can now see the picture, so that you can change the refresh rate in the Display Properties Control Panel to a more suitable value (i.e. lower than the rate that corrupted your display).
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The following FAQs are those most commonly dealt with by VideoLogic Tech Support.
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Make sure you have followed the installation procedures of the Apocalypse card, especially taking note of Bus Mastering, and that the CMOS PCI Latency settings are set to 80.
On Cyrix Processors (and on Intel Processors less than P166 MMX), GLQuake and GLHexen II run OK, but you will notice large slowdowns in large areas, in areas with large amounts of sky showing, behind doors leading into large areas, around corners leading into large areas, and rooms with a large area underwater.
There are a number of ways to improve the speed of GLQuake:
-heapsize 28672 -width 512 -height 384
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The following problems are due to the game having to run in a DOS environment and not in Windows. All of them are solved using the new Tomb Raider Windows patch:
If the Tomb Raider opening icons spin uncontrollably or you cannot control the character, this is an inherent problem with the game. This only applies to a small number of controllers. There is no fix.